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bobbyem
11-29-2007, 06:12 AM
Hey im working on some music for an animated tv-show. Ive run into a problem im not sure how to sort out.

Here it is:

I decided to make all the cues in one session, since there is a pretty small number of instruments it worked fine. Im not sure how the pros do it, a new session for every cue?

Well anyway, for this episode i made some pretty big tempo changes, from slow to fast :)

But since my Logical part of my brain was switched of i did not think of what these changes would do to the rest of the project. So the thing is the parts after the changes now had moved. Its pretty obvious that they would but anyway. So i started to think how do i fix this? And i still have not found a good way to fix it. Okay its not a superbig problem since its just a short bit that has been moved and ive placed the bounced version right on the frame.

But is there a way, to make a certain time(let say 00.05.25) the starting point of a bar of 120bpm. I mean its not impossible to fix this manualy, by changing the previous tempo.

Ive really never had this problem so i dont know what to do.

Thanx alot for any help :)

rav
11-29-2007, 08:39 AM
Do ctrl+t and the tempo track will appear, in the tempo track you can manipulate tempo as you want.


I hope this helps.

Best.

rav
11-29-2007, 08:50 AM
A Little workaround.

Go to timecode ruler, go to 00.05.25 set a marker, add a marker track then change to warp tool (the timeline will change to bars & beats) set snap and set snap mode to events, drag the bar you want and and drop it in the marker position then shift+click in the bar, you will see a number in the ruler, go to tempo track and click on the point you just have done and set the value to 120, thatīs it. For not to change the previous tempo will need to make a tempo mark in one empty bar before at least 1/64 bar.

I hope this helps.

Best.

bobbyem
11-29-2007, 11:37 AM
Yeah im using the tempo track, i will try what you suggest. Sounds advanced :) Thanx alot Rav, you might be the hero of today :)

/BR

rav
11-29-2007, 04:00 PM
No problem, i hope you can achive what you want.

Donīt forget to put the tracks in musical mode and set your working area whith two tempo marks to avoid tempo changes in the previous and nexts cues.

Best.

paulwr
11-29-2007, 04:50 PM
Hey im working on some music for an animated tv-show. Ive run into a problem im not sure how to sort out.

Here it is:

I decided to make all the cues in one session, since there is a pretty small number of instruments it worked fine. Im not sure how the pros do it, a new session for every cue?

Well anyway, for this episode i made some pretty big tempo changes, from slow to fast :)

But since my Logical part of my brain was switched of i did not think of what these changes would do to the rest of the project. So the thing is the parts after the changes now had moved. Its pretty obvious that they would but anyway. So i started to think how do i fix this? And i still have not found a good way to fix it. Okay its not a superbig problem since its just a short bit that has been moved and ive placed the bounced version right on the frame.

But is there a way, to make a certain time(let say 00.05.25) the starting point of a bar of 120bpm. I mean its not impossible to fix this manualy, by changing the previous tempo.

Ive really never had this problem so i dont know what to do.

Thanx alot for any help :)

OK, here is something you will CONSTANTLY NEED if you are working to picture. I'm using Cubase 3.1 SX.

Go to your Temp Track screen. Then be sure you have the "Process Tempo" tool appearing on the tool bar. If not, right click on the tool bar and check it.
There are actually two tools. You'll want to read up on them and as soon as you get how they work, they are used ALL THE TIME if you are working to picture, and especially if you are trying to synchronize a lot of musical hits to the picture.

The "Process Tempo" tool allows various way to go about choosing two points, such as SMPTE time code points, and define exactly how many bars of music will fit, and adjusts the tempo accordingly.

The "Process Bars" is where you can add or subtract bars. This comes in real handy when you get edit instructions or especially edited video that is now longer or shorter. With this you can make adjustments in the music that don't screw up the timing of everything later. Say that 10 seconds of picture is inserted in the middle of the cue. Well, you can add the correct number of bars at the correct tempo and it just slides everything over to the right on the timeline and you are still in sync with the picture.

Of course, I'm mainly speaking in midi terms right now. If you have audio strung over the areas you must adjust, you get a brand new can of worms.

Master these tools and doing your music to picture gets to be MUCH more fun!

Oh, always do a separate Cubase project per cue. At least I do. You may have completely different pallets of sounds on some different cues and you don't want them all mixed into the same project. Many other reasons.

Good luck,
-Paul

bobbyem
11-30-2007, 12:58 AM
Hey!
Thanx alot for the input Paul, i will try that as well. Its times like this that i realize that i know probably 5% of all functions in cubase. Im also in SX3, there are really no one out there to show you these things so im very glad i can learn from you guys advice.

Ive been meening to get a hold of a tutorial, but often the stuff in it isnt relevant to what im doing.

Thanx again Paul!

navboy
11-30-2007, 05:58 AM
Process Bars has been a huge lifesaver for me in CubaseSX3. It is wonderful to be able to go in at any point and insert or delete any numbers of bars, and not only have all the parts and notes slides down or close up the hole, but have any time signature changes, tempo variations, etc also move down or close up the ranks.

When inserting bars, the parts will all be split, but i've found that if you have them grouped in folders, just operate on the folders - go the chunks to the right of the split and drag their left boundaries left to close up the gap, then use the glue tool and click on each folder's section to the left of the split and now all your parts in those folders are continuous again through where you added the bars and you're ready to begin filling in the empty space with content.

paulwr
11-30-2007, 02:28 PM
Process Bars has been a huge lifesaver for me in CubaseSX3. It is wonderful to be able to go in at any point and insert or delete any numbers of bars, and not only have all the parts and notes slides down or close up the hole, but have any time signature changes, tempo variations, etc also move down or close up the ranks.

When inserting bars, the parts will all be split, but i've found that if you have them grouped in folders, just operate on the folders - go the chunks to the right of the split and drag their left boundaries left to close up the gap, then use the glue tool and click on each folder's section to the left of the split and now all your parts in those folders are continuous again through where you added the bars and you're ready to begin filling in the empty space with content.

Hey yea, this is what this Midi Techniques topic is for! Here's another related tip some might find handy......

Wherever I do a split or 'insert bar', I quantize the first note so it isn't ahead of the beat and lost when I do it. Then when I do an insert, or 'sissor' at that point and copy to another point, I am always sure to have the whole part. A lot of parts have the notes appearing before the beat, say the contrabass. It's attack is slow, so often I perform or drag the notes a little ahead of the beat. Just one note out of a bunch doesn't often matter and I don't usually have to 'unquantize' it after the split or 'insert bar'.

-Paul