Frederick
07-24-2005, 09:13 AM
Okay, I know this may be a no-brainer but I need a complete idiot's guide to doing this in Logic's environment.
For some time now I've been fooling Logic by choosing an AudioInstrument in Logic (say AudioInstrument 1) and putting an instance of Kompakt in there. Then I would go to AudioInstrument 2 and change the midi track from 1 to 2, to AudioInstrument 3 and change the midi track from 1 to 3, etc, until I did 8. Then I would go back and change each of these AudioInstruments from 1-8. Cool? Well it lets me do QLSO Kompakt in Logic.
Drawbacks
Each of these instruments are now part of collective, like Borg Drones, sucked of every trace of individuality. If I latch a fader all eight faders move. If I add EQ or compression all eight get identical FXs. Aarrgggghh!!!
Out of sheer laziness I haven't gone into the dreaded environment but I'm left with little choice (unless I have a multi for every blasted instrument in the mockup.) I've seen explanations here and on NS that were mercurial at best and simply confusing at worst. Can someone here please tell me how to get each instrument in a multi to behave like the separate instruments they are, and dealt with individually? (fader movements, automation, eq, compression, etc.)
I would REALLY appreciate someone explaining this in detail in steps. Thanks!
~Frederick
For some time now I've been fooling Logic by choosing an AudioInstrument in Logic (say AudioInstrument 1) and putting an instance of Kompakt in there. Then I would go to AudioInstrument 2 and change the midi track from 1 to 2, to AudioInstrument 3 and change the midi track from 1 to 3, etc, until I did 8. Then I would go back and change each of these AudioInstruments from 1-8. Cool? Well it lets me do QLSO Kompakt in Logic.
Drawbacks
Each of these instruments are now part of collective, like Borg Drones, sucked of every trace of individuality. If I latch a fader all eight faders move. If I add EQ or compression all eight get identical FXs. Aarrgggghh!!!
Out of sheer laziness I haven't gone into the dreaded environment but I'm left with little choice (unless I have a multi for every blasted instrument in the mockup.) I've seen explanations here and on NS that were mercurial at best and simply confusing at worst. Can someone here please tell me how to get each instrument in a multi to behave like the separate instruments they are, and dealt with individually? (fader movements, automation, eq, compression, etc.)
I would REALLY appreciate someone explaining this in detail in steps. Thanks!
~Frederick