Thomas Regin
11-02-2008, 01:01 PM
Howdy guys,
Just thought I'd do a bit of shameless self promotion and tell you that one of the biggest games I've ever had the pleasure of writing the full score for, has been announced. We've been working on this for ages now, so it's a relief to finally say it'll be released in January 2009!
Emerald City Confidential
The magical land of Oz, as written by L. Frank Baum and visualized by MGM, is put through the gritty filter of 1940s film noir. Harsh city streets, grey rainy skies, femmes fatales, tough guys, trenchcoats, fedoras and plot twists. It's Oz, seen through the eyes of Raymond Chandler.
Read more on the official homepage: http://www.wadjeteyegames.com/PF.htm
This game is published and sold by PlayFirst. (http://www.playfirst.com)
The music is mostly cinematic and adventurous and uses EWQLSO extensively. It's been a fun and very challenging task to write, because the format needs to fit both downloadable and retail versions, so I've had to deal with heavy time restrictions on my loops. I'm trying to get a few cues cleared by PlayFirst, so I can publish them here. In the meantime, have a look at the excellent screenshots by following the first link above! :)
/Tom.
Just thought I'd do a bit of shameless self promotion and tell you that one of the biggest games I've ever had the pleasure of writing the full score for, has been announced. We've been working on this for ages now, so it's a relief to finally say it'll be released in January 2009!
Emerald City Confidential
The magical land of Oz, as written by L. Frank Baum and visualized by MGM, is put through the gritty filter of 1940s film noir. Harsh city streets, grey rainy skies, femmes fatales, tough guys, trenchcoats, fedoras and plot twists. It's Oz, seen through the eyes of Raymond Chandler.
Read more on the official homepage: http://www.wadjeteyegames.com/PF.htm
This game is published and sold by PlayFirst. (http://www.playfirst.com)
The music is mostly cinematic and adventurous and uses EWQLSO extensively. It's been a fun and very challenging task to write, because the format needs to fit both downloadable and retail versions, so I've had to deal with heavy time restrictions on my loops. I'm trying to get a few cues cleared by PlayFirst, so I can publish them here. In the meantime, have a look at the excellent screenshots by following the first link above! :)
/Tom.