View Full Version : Cubase4 64-bit, 6 GB RAM, Vista 64, and FIFTEEN instances of PLAY
Jeff Hayat
12-20-2008, 07:21 PM
http://www.jeffreyhayat.com/PLAYmult.jpg
All loaded with multis...
WOW!!!
Pietro
12-20-2008, 07:27 PM
Told you ;).
- Piotr
Jeff Hayat
12-20-2008, 08:02 PM
Told you ;).
- Piotr
Told me what? LOL
paulwr
12-20-2008, 08:05 PM
what do you have loaded? How's the voice count? I may try something similar, but with stand alone Plays going out and back in via lightpipe rather than FX Teleport.
-Paul
Pietro
12-20-2008, 08:14 PM
Told me what? LOL
About PLAY x64 VST and Cubase x64. Or maybe it wasn't you after all (:confused:). I'm sure I wrote about it recently.
Anyway, the bad thing is, you won't get anywhere above 512 voices, no matter what ;). That's PLAY's limitation.
- Piotr
paulwr
12-20-2008, 08:23 PM
makes me wonder if stand alone will get any more voices than that. I don't remember reading out a voice ceiling due to Play software............ where did that info come from?
Thanks,
-Paul
Jeff Hayat
12-20-2008, 08:25 PM
what do you have loaded? How's the voice count?
I have the first fifteen midi perf multis loaded. Granted a couple have only four or five instruments, but most have 10+.
I am not using FX-T here - this is all local.
Not sure what the voice count is I have yet to try that. I am scared to watch my CPU catch flames...LOL
I may try something similar, but with stand alone Plays going out and back in via lightpipe rather than FX Teleport.
How do you plan on doing that?
Anyway, the bad thing is, you won't get anywhere above 512 voices, no matter what ;). That's PLAY's limitation.
Total, or per instance?
What about Paul's idea?
Pietro
12-20-2008, 08:35 PM
Total, or per instance?
Total (yup!).
Standalone runs it's own egine. And there's max of 512 voices per instance, since every Standalone PLAY is a new process (while VST engine is ran once, and every new instance is just an interface).
Anyway, the 64 bit version of PLAY_VST in Cubase 4 x64 runs even better (performance-wise) than the 32bit version on 32bit Cubase :).
- Piotr
Jeff Hayat
12-20-2008, 08:43 PM
So, for the sake of keeping things simple, lets assume you have 8 instr per instance - that's 120 instr total. The 512 limit means you can have approx 4 notes playing simul of each instr of each instance. 5 on some.
Ok, that's a lot.
Until you have something up-tempo, and the decay of those 500 or so notes has not finished before the next set of 500 or so notes wants to begin. Then you have problems. :eek:
paulwr
12-20-2008, 10:00 PM
Hey Jeff,
To answer your question about running stand alone...... This should work sweet on 64bit o/s, but I am still just on 32 bit. I run slaves, but still need to have Play running on the DAW right now. The last update of Play has been a good improvement in stability for me. I'm often running stand alone so I can access a bit more ram. 4GB only, with the 3GB switch....
So, I go out of the Play with audio, right out of the DAW via my rme 9652 card, into one of my slave's 9652 card, then just hand the digital signal over to the lightpipe coming back to the DAW from that slave. The reason is I don't have any spare ADAT lightpipe ports, and this works just fine. Only running stereo at this time for the Play instance. It has been working very well for Piano/SD2/MOR. I've got Play Platinum, but not using just yet.... until I switch two slaves over to 64bit, and it looks like it may be just about time to do that. I need to have at least 64 instruments loaded per slave including keyswitches as one, to maintain my templates or at least have that much flexibility. Templates will adjust due to the better Master keyswitched instruments in Play.
It is smelling like I can perhaps get away with running two slaves 64bit, and my DAW 64bit while running Cubase 3.1 in 32bit, but taking advantage of more ram with the standalone play. That is where I need the muscle anyway. I may be getting close to doubling my power per computer if I work it right. Play does seem to like 64bit most.
I'm still running another computer with old Gigastudio 3. I really need to take the time to export all the sounds to Kontakt format, but it doesn't always work right..... man I'd like to dump that......
-Paul
Pietro
12-21-2008, 04:34 AM
Ok, that's a lot.
That's theory.
Well, first couple of bars from "Propellerhat" (www.tractormedia.ro/propellerhat.php) exceeded over 400 voices, not to mention more complex moments later, that got over a 1000. And release times were significantly cut for all short instruments. It was in fact Platinum with 3 mics on most, but PLAY is supposed to handle 3 mics, that's why there's that easy mic loading and mixing on the interface.
I think 512 is a bit limiting. I don't use PLAY Symphonic Orchestra yet, but if I would, it would be my number 1 feature request. I read somewhere here or on the other boards Doug saying, they were going to rewrite the engine. Maybe this will get addressed.
I'd appreciate that.
In the meantime, PLAY 1.1.6 is doing quite well for most of my needs :).
- Piotr
Memphis
12-21-2008, 05:08 AM
It is smelling like I can perhaps get away with running two slaves 64bit, and my DAW 64bit while running Cubase 3.1 in 32bit, but taking advantage of more ram with the standalone play. That is where I need the muscle anyway. I may be getting close to doubling my power per computer if I work it right. Play does seem to like 64bit most.
This is how I will do on my upcoming 64-bit system with Cubase-32bit. But with my soundcard EMU 0404-USB I will only be able to have 1 instance of PLAY as standalone because my soundcard only has one ASIO-output. Does anyone know any soundcard that have more outputs like the RME 9652 that Paulwr mentioned but a less expensive one? Would be great!
/Memphis
Jamtheguitarman
12-21-2008, 05:34 AM
This is the kind of thread ive been looking for.
:)
Can't wait to try it out. for myself.
BertW
12-21-2008, 06:41 AM
This is how I will do on my upcoming 64-bit system with Cubase-32bit. But with my soundcard EMU 0404-USB I will only be able to have 1 instance of PLAY as standalone because my soundcard only has one ASIO-output. Does anyone know any soundcard that have more outputs like the RME 9652 that Paulwr mentioned but a less expensive one? Would be great!
/Memphis
EMU 1212m, if you like to stay with EMU.
Memphis
12-21-2008, 07:37 AM
EMU 1212m, if you like to stay with EMU.
Thanks Bert! Although I need a card with a Micpramp and I found the Emu 1820 model wich seem to fit my needs and my wallet. :) I asume this card also will work? Cant wait to buy my new computer and get my 64bit system up en running.
The reason I want to use PLAY as standalone with Cubase-32 and not as VST in Cubase-64 (so I could keep my current soundcard) is that the "Rewire"-link with the musicprogram Prophellerhed Reason only work with a 32bits host. Thanks.
/Memphis
Doug Rogers
12-22-2008, 09:02 AM
I think 512 is a bit limiting. I don't use PLAY Symphonic Orchestra yet, but if I would, it would be my number 1 feature request. I read somewhere here or on the other boards Doug saying, they were going to rewrite the engine. Maybe this will get addressed
512 is plenty under normal circumstances, and we have to control system resources, but we do intend raising the limit to 1024 for the 64-bit version.
We have already released the updated engine, v1.1.6 and it's working well.
- DR
Pietro
12-22-2008, 11:07 AM
512 is plenty under normal circumstances, and we have to control system resources, but we do intend raising the limit to 1024 for the 64-bit version.
Cool, 1024 for the 32bit version would also be great :).
Personally, I don't run out of voices with PLAY instruments, I own. But I can imagine this happening with Platinum very quickly.
- Piotr
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