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View Full Version : Play: Order of Yes/No buttons


tigershark
12-24-2008, 03:48 PM
In the PC environment, it is almost universally the case that dialog boxes that contain YES/NO or OK/CANCEL buttons show those buttons in that order.

I have no experience of the Mac but I believe the guidelines for that platform are exactly the opposite!

Anyway, it might seem like a minor point, but such dialog boxes appear in a few places in Play. For a PC user the order of the buttons is not what is expected and it is easy to make a mistake. When you delete a file in Windows, for example, you automatically confirm the delete by clicking the Yes button on the left. The same operation in Play looks very strange.

Patanjali
12-25-2008, 02:28 AM
It is such arbitrary decisions that have become embedded in GUIs that makes wrote once, deploy everywhere difficult.

Patanjali
12-25-2008, 02:52 AM
It is such arbitrary decisions that have become embedded in GUIs that makes write once, deploy everywhere difficult, though the cross-platform tools ought to be having libraries that handle the different conventions.
The other thing that I find annoying is that such programs often leave out providing keyboard shortcuts (like F4 to drop down a combo list), because driving a dialog box or window from a keyboard is usually a lot faster than using a mouse, especially if there is typing to be done along the way. The keyboard is buffered to hold several keystrokes ahead, but a mouse has to wait until the item to be clicked appears.