Nathan Allen Pinard
09-22-2007, 07:40 AM
I also have a job in line. After reading the previous post about contracts, I had a few questions. But it's not question pertaining to film/tv, but more games.
I currently am in line to do the music for an MMO FPS called Ruthless Earth. A post-apoc genre. I had to jump on this ASAP because I LOVE this type of genre.
Anyway, the contract is simple. No upfront pay but a %. Exactly what I do not know, but when the contracts are sent out I shall have someone look over that in that regard. Granted, it's something that could equal to nothing, but for a first gaming project ever it's a good deal to me. And since it's an actual licensed company it does count as real work experience. I figured with all the music I'm going to create, if the project goes belly up I'll have a package of demos to send out.
Can't say much about the game at this moment, but I had questions related to game contracts.
1. By my research and talking to some accomplished game composers on the phone, I most likely will have to sign over the rights. My question is: Is it possible to have the contract specify that if it does not get published, the rights are still mine? Or is this just a risk I'll have to take?
2. When it comes to royalties, do I still need to submit cue sheets or equivalent and register all my music on BMI? (I am a member of BMI)
I currently am in line to do the music for an MMO FPS called Ruthless Earth. A post-apoc genre. I had to jump on this ASAP because I LOVE this type of genre.
Anyway, the contract is simple. No upfront pay but a %. Exactly what I do not know, but when the contracts are sent out I shall have someone look over that in that regard. Granted, it's something that could equal to nothing, but for a first gaming project ever it's a good deal to me. And since it's an actual licensed company it does count as real work experience. I figured with all the music I'm going to create, if the project goes belly up I'll have a package of demos to send out.
Can't say much about the game at this moment, but I had questions related to game contracts.
1. By my research and talking to some accomplished game composers on the phone, I most likely will have to sign over the rights. My question is: Is it possible to have the contract specify that if it does not get published, the rights are still mine? Or is this just a risk I'll have to take?
2. When it comes to royalties, do I still need to submit cue sheets or equivalent and register all my music on BMI? (I am a member of BMI)